Actually, to which end, Blade Flurry determines the strength of your off-hand attacks as a % of the strength it should be, and it also determines the % strength of the follow-up attack in Follow Trace. It's still really good, probably the strongest attack a Nightseeker can perform - but it is also one of the most expensive moves they have available.įollow Trace does require a second weapon to be equipped, as it basically is like having your off-hand activate a skill. The level 40+ multi-strike is not basic attacks, it's a skill. can that ability "proc" even if you have only 1 weapon on you? I noticed that a level 40+ nightseeker ability says it attacks 3-4 times or something (I forget the #, I think it said 3-4 or 2-4).it doesn't actually use the 'attack' command that many times does it? So like, with blade flurry and 2 weapons, attack 8 times if it 'rolls' a 4? So far having a 2nd weapon and blade flurry has been completely useless for everything but the actual attack command, but since that one ability says attack specifically.I'm hoping against common sense.Īs for that other ability that branches off blade flurry, one where skills may go twice if you have blade flurry.It doesn't actually mention needing a 2nd weapon to do so. So, there's not much point in going B/N unless you really want that second normal attack for hp/tp regen follow trace is an okay damage boost when averaged out but you can get way better elsewhere. It's been a long time so I can't say for sure, but I'm pretty sure the second attack did the same damage whether I had charged or not. uh." since the rest of the time it's not even really a decision >.> (I went with L after deciding against Fire/Ice Slash/Strike build with R sub) Mainclass bushi is kinda interesting due to their awkward TP management with dreadfully low max and blood surge drain, but recovering it on normal attacks and max Deep Breath/Auto Surge to keep you going instead.Īlso, from my experience with Charge+Follow Trace on my N/B in the first gameplay, charge doesn't affect the follow trace'd second cast as it only works on the first skill used. ![]() ![]() When I used a mainclass bushi (from the start, via NG+ on my second play) it was kinda weird to actually be thinking "uhhhhh what do I sub for more damage. You'll be totally fine without an IDEAL MAX EFFICIENCY PARTY and should just go with whatever party you think is cool c: It's kind of disgusting how superior it is to any other sub on all damage classes- lv1 Blood Surge barely has a penalty for huge damage increase and then you get power boost/defiance/endure for way more. And you can Deep Breath your auto-surges for tp back in randoms. (Just one HIT forge is nice to avoid random frustration misses, two if you use N's Swift Edge) This is another reason Bushi is the best offense subclass dual wielding is already beneficial, defiance (and Endure omgggg) is just icing on the brutal facewipe cake. ![]() I don't -think- defiance works for runemasters, though, although bushi is still their ideal sub unless you don't have anyone else to be your medic for some reason.Īll forges will come into effect from both weapons regardless of what you're doing (not counting fire/volt/ice or status effect forges, that only affect your normal attacks), so getting HIT/ATK/ELM/whatever forges on your second weapon is beneficial whether you're using skills with it or not. (Or are doing nightseeker proficiency shenanigans with non-NS attack skills R/I and L/R are the only noteworthy exceptions and they're still IMO just inferior to bushi sub) Bushi provides the most extra damage by far and dual-wielding lets you get both Defiance, and double forge damage bonuses. In EO4, anyone who deals damage is most likely best off subbing bushi and dual-wielding, unless you particularly need a bonus other than EVEN MORE DAMAGE for some reason. ![]() Etrian Odyssey (+Persona Q) Thread - New EO Games For Everyone!~
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